Groups of weak enemies, such as Headcrabs, Zombies or Houndeyes, can easily be killed with the MP5.
Save the bullets and fire the MP5's grenade launcher instead.
The player should be sure not to use the MP5's bullets against large groups of enemies for the MP5's bullets do only 5 points of damage.
The recoil is increased in Half-Life: Source, effectively preventing it from tackling long-range targets.
The MP5's accuracy is too bad for anything that is too far away, requiring burst-fire attacks to be used more effectively.
Male Black Op firing at Shock Troopers with an MP5.
However, in Half-Life: Day One and Half-Life: Opposing Force, the MP5 already holds 50 rounds when picked up.
from killed enemies) also grants them only 25 rounds in reserve, but picking up individual magazines actually grants them 50 additional rounds. Every additional MP5 that the player picks up (e.g.
When a player picks up an MP5 for the first time, it will have 25 rounds the player must reload the gun to get the total 50 rounds in the magazine.
In Blue Shift, The MP5 is first obtained by killing a HECU soldier who was killing Harold, in the chapter Captive Freight.
In Opposing Force, the MP5 is first obtained in the Chapter "We Are Pulling Out", it is found next to a dead HECU soldier who was fighting the Vortigaunts.
After that, it can be found in areas controlled by the HECU and picked up from dead HECU soldiers. It can be found next to a dead HECU soldier in the first room that has sentry guns.
This weapon is first obtained at the start of the Half-Life chapter "We've Got Hostiles".
Both the MP5 and the Glock 17 use 9×19mm Parabellum and share the same ammunition reserve, making the MP5 and the Glock 17 very easy to find ammunition for.
It does not need to be reloaded, but has a maximum capacity of three grenades at one time.
The attached grenade launcher fires powerful explosives that will automatically explode when hitting the ground.